State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Boxing Games Performance in Denmark, Q2 2024

Discover how the top 5 boxing games performed on unified platforms in Denmark during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Boxing Games Performance in Denmark, Q2 2024

In the second quarter of 2024, the performance of the top 5 boxing games on unified platforms in Denmark showed varied trends in downloads, revenue, and weekly active users. Let's dive into the specifics for each game.

Arm Wrestling Master from GOODROID,Inc. had a fluctuating download trend, starting the quarter with 281 downloads in the first week of April and seeing a low of 99 downloads by the end of May. However, the game rebounded in June, peaking at 286 downloads in the week of June 17. Weekly active users also saw a decline from 1.1K to 738 by the end of May, but then increased again to nearly 1.1K in mid-June.

I, The One - Fighting Games by Azur Interactive Games Limited had a steady download performance with notable spikes. Downloads peaked at 209 in the week of May 20 and ended the quarter with 189 downloads. The game's weekly active users remained relatively stable, starting the quarter at 853 and ending at 858, with minor fluctuations throughout.

MMA Manager 2: Ultimate Fight from Prey Studios experienced a significant drop in downloads after the first two weeks of April, starting at 327 and dropping to single digits by mid-May. Revenue also declined from $109 in mid-April to $14 in the week of May 20, with a slight recovery to $55 by mid-June. Weekly active users followed a similar trend, decreasing from 640 in early April to 281 by the end of June.

EA SPORTS™ UFC® 2 by Electronic Arts maintained a stable download rate, starting with 85 downloads in the first week of April and peaking at 118 in mid-June. Revenue showed a slight increase towards the end of the quarter, reaching $30 in the week of June 10. Weekly active users hovered around the 1K mark, with minor dips and spikes, ending the quarter at 959.

Finally, Real Boxing 2 from Vivid Games S.A. had a modest download performance, starting with 107 in early April and closing with 84 by the end of June. The game's revenue showed some volatility, peaking at $65 in mid-April and mid-June. Weekly active users saw a gradual increase from 181 in the first week of April to 140 by the last week of June.

For more detailed insights and data on these apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024